Remnant: From the Ashes was a surprise hit when it was released in 2019, and now its highly anticipated sequel, Remnant 2, is set to release in 2022. One of the most talked-about features of the first game was its unique enemy level scaling in multiplayer, and fans are eager to know if this will be carried over to the new game. In this article, we will explain how enemy level scaling works in multiplayer and what we can expect from Remnant 2.
What is enemy level scaling in multiplayer?
Enemy level scaling in multiplayer is a feature that adjusts the difficulty of enemies based on the number of players in a game. In Remnant: From the Ashes, this means that if you are playing with one other player, the enemies will be slightly easier than if you were playing solo. However, if you are playing with three players, the enemies will be more difficult to compensate for the increased number of players.
Remnant 2 Multiplayer Scaling: How does it work?
Enemy level scaling in multiplayer is based on a system called “Dynamic Difficulty Adjustment” (DDA). This system uses algorithms to analyze player performance and adjust the difficulty accordingly. For example, if a group of players is struggling with a particular boss, the game will lower the difficulty to give them a better chance of success. On the other hand, if a group is breezing through enemies, the game will increase the difficulty to provide a challenge.
Will Remnant 2 have enemy level scaling in multiplayer?
While there has been no official confirmation from the developers, it is highly likely that Remnant 2 will have enemy level scaling in multiplayer. This feature was a major selling point of the first game and was well-received by players. It would make sense for the developers to carry it over to the sequel.
What improvements can we expect in Remnant 2?
Remnant 2 is set to have a larger and more diverse world than its predecessor, which means there will be a wider variety of enemies to face. This could lead to more dynamic enemy level scaling, as the game will have a larger pool of data to analyze. Additionally, the developers have stated that they are working on improving the DDA system to make it more accurate and responsive to player performance.
Final thoughts
Enemy level scaling in multiplayer is a unique feature that adds an extra layer of challenge and excitement to Remnant: From the Ashes. It is likely that this feature will be carried over to the highly anticipated sequel, Remnant 2, and we can expect to see improvements and enhancements to the system. As we eagerly await the release of Remnant 2, we can only imagine the new challenges and surprises that await us in this thrilling multiplayer experience.