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    From Indie to AAA: How a Mobile Game Testing Company Adapts to Different Projects

    Lakisha DavisBy Lakisha DavisNovember 29, 2024
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    From Indie to AAA How a Mobile Game Testing Company Adapts to Different Projects
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    Game testing isn’t a one-size-fits-all process. As a leading mobile game testing company, we’ve had to master the art of scaling and adapting our testing approaches from small indie projects to massive AAA releases. Each project brings its own unique challenges and requires a different testing strategy.

    The Indie Game Testing Challenge

    Testing indie games presents unique challenges that many don’t expect. Recently, we worked with a two-person team developing an innovative puzzle game. Their budget was tight, but their game mechanics were complex. This scenario required creative solutions and efficient resource allocation.

    The key was focusing on critical path testing and essential features. We developed a targeted testing strategy that maximized impact within budget constraints. For automation needs, our team implemented efficient test automation solutions that helped reduce manual testing time while staying within the indie budget.

    Mid-Size Projects: The Balancing Act

    Mid-size projects often present the most interesting challenges. Take “Space Warriors,” a mobile multiplayer game with a team of 20 developers. The project required balancing comprehensive testing with reasonable timelines and budgets. We implemented a hybrid approach, combining targeted manual testing with selective automation for repetitive tasks.

    The testing strategy included:

    • Core feature verification
    • Regular performance testing
    • Basic localization checks
    • Essential multiplayer functionality
    • Critical path automation

    AAA Projects: The Full-Scale Operation

    AAA mobile game testing is a different beast entirely. When we worked on “Epic Legends,” a massive multiplayer mobile game, we deployed our full testing arsenal. The project involved hundreds of devices, multiple languages, and complex social features.

    The testing scope expanded dramatically to include:

    Large-scale device testing became crucial. While an indie game might need testing on 10-15 devices, this AAA title required verification on over 100 different devices and configurations. Performance testing became more rigorous, needing to maintain smooth gameplay across all supported devices.

    Resource Allocation: The Art of Scaling

    The way we allocate resources changes dramatically between project sizes. For indie projects, we might assign a small, dedicated team that handles multiple testing aspects. AAA projects often require specialized teams focusing on specific areas like performance, compatibility, or monetization.

    Budget management also varies significantly. While AAA projects allow for comprehensive testing across all aspects, indie projects require strategic choices about what to prioritize. Sometimes this means focusing intensively on core gameplay mechanics while doing lighter passes on secondary features.

    Communication Strategies

    Communication styles vary dramatically between indie and AAA projects. With indie teams, we often have direct access to developers and can implement changes quickly. One indie developer fixed critical bugs within hours of our reports, leading to rapid improvement cycles.

    AAA projects require more structured communication channels. Bug reports go through multiple layers of verification, and changes need approval from various stakeholders. This requires more detailed documentation and formal reporting structures.

    Adapting Testing Tools and Methodologies

    Each project size demands different tools and approaches. For indie games, we might use lightweight testing frameworks and focus on essential manual testing. AAA projects often require sophisticated automation tools, extensive test case management systems, and specialized performance monitoring solutions.

    The key is choosing the right tools for the project size. Using excessive automation for a simple indie game wastes resources, while inadequate tools for a AAA project can miss critical issues.

    Time Management and Deadlines

    Timeline management varies significantly between project sizes. Indie projects often have flexible deadlines but require quick turnarounds. AAA projects have stricter milestones but longer overall timelines. Adapting our testing cycles to match these different rhythms is crucial for success.

    Cultural Differences

    The testing culture varies between indie and AAA projects. Indie teams often prefer informal communication and quick iterations. AAA projects require more formal processes and documentation. Understanding and adapting to these cultural differences is key to successful testing partnerships.

    Looking Forward: The Future of Game Testing

    As mobile gaming continues to evolve, the line between indie and AAA projects becomes increasingly blurred. Some indie games now rival AAA titles in complexity, while AAA games sometimes adopt indie-style development approaches. This evolution requires testing companies to remain flexible and adaptable.

    Conclusion

    Successful game testing requires understanding the unique needs of each project size. Whether it’s an indie passion project or a AAA blockbuster, the key lies in adapting our approach while maintaining testing quality. Our experience shows that with the right strategy, tools, and team, effective testing is possible at any scale.

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    Lakisha Davis

      Lakisha Davis is a tech enthusiast with a passion for innovation and digital transformation. With her extensive knowledge in software development and a keen interest in emerging tech trends, Lakisha strives to make technology accessible and understandable to everyone.

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