Tired of walking into a site and getting instantly eliminated by an enemy hiding in a corner? Meet Gekko, the Valorant agent who sends his creature friends in first to do the dangerous work for you (Valorant Gecko).
As an Initiator, his primary role is to make pushes safer for your team. This guide offers simple tips for beginners, breaking down how to play Gekko and use his helpful squad to secure more rounds.
How to Safely Check Corners with Dizzy (Q)
Guessing what’s around the next corner can be fatal, and that’s where Dizzy (Q) comes in. Think of it as your personal scout, sent ahead to check dangerous areas before you walk into a trap.
If Dizzy spots an opponent, it shoots a blast of blue plasma that blinds them, making them an easy target. A simple tip for using Dizzy effectively is to bounce it off a wall to peek around a corner. This lets you see if an enemy is hiding there without exposing yourself to danger.
Meet Wingman (E): Your Spike-Planting Sidekick
Next up in Gekko’s crew is Wingman (E). His primary job is to run forward and stun the first enemy he sees with a concussive blast. This effect briefly slows and disorients them, making him great for safely checking a corner before you peek.
However, Wingman has a game-changing trick: remote planting. If you have the Spike, simply aim at the site and send him to plant it for you. This is a core strategy for planting from cover while your team protects you. After his task, Wingman turns into a reclaimable orb.
Gekko’s Secret Weapon: How to Reuse Your Abilities
Gekko’s most powerful advantage is that he can reuse his buddies. After Dizzy or Wingman finish their job, they revert into a dormant, glowing orb on the ground. To get the ability back, simply walk over the orb to reclaim it.
This is the core of Gekko’s playstyle, but be aware: enemies can destroy the orb before you get there, so be quick! Once collected, a short cooldown begins, giving you far more utility throughout a round than most other agents.
How to Control Space with Mosh Pit (C) and Thrash (X)
Gekko’s Mosh Pit (C) is a throwable canister of green goo that creates a dangerous puddle. After a short delay, it explodes, dealing heavy damage to anyone inside. This ability is perfect for forcing enemies out of hiding spots or for throwing on a planted Spike to delay a defuse.
For a bigger push, unleash Gekko’s Ultimate ability, Thrash (X). You take control of this creature, steering her directly into enemy lines. A successful lunge Detains your target, trapping them so they can’t shoot back. Use Thrash to lead your team’s entry onto a site, creating an easy opening for a kill. Unlike his other buddies, Mosh and Thrash are single-use abilities.
Your Simple Gekko Game Plan
You’re no longer just watching Gekko’s creatures—you’re their commander. Here are the core tips for beginners to follow in your first matches:
- Start rounds using Dizzy to gather info.
- Use Wingman to clear a close corner or plant the Spike.
- Always remember to run and pick up your orbs!
That last step is your key advantage. Reclaiming your creatures lets you help your team again and again in a single round. Get in there and let your new friends lead the charge.
