There aren’t many additional weapons in Alan Wake 2. During the storyline, Saga can unlock four additional weapons, while Alan can only unlock one. Saga has a pistol from the beginning and Alan has a revolver. Here we will explain how to get all the additional weapons in Alan Wake 2.
Shotgun
At the very beginning of the game, you, along with Saga Anderson, go in search of Agent Nightingale. Here you will pass by a department store. Inside, you will be attacked by a cultist who breaks out of a secret room.
After defeating him, you will be able to enter this room where you will see a glass cabinet on the wall to the right with a cutscene. You can also pick up the cutscene at any point in the story after this event. By the way, today the best online casinos real money USA also offer money games with quests. Users can go through the storyline and earn winnings along the way.
This showcase is protected by a code lock that requires a three-digit access code. You will be informed that you need to go to the store’s cash register to get the code. Here you can see pieces of paper on which you can see sequences of numbers. Older codes are also listed here: 705, 713, 717, 723.
Compare these codes with the lottery ticket next to them. Here you can see the number sequence: A 05 13 17 17 23 39 39 45
If we look at 7 as a constant in the gun safe codes – because it always came before the previous four codes – we just need to identify the next two digits. You’ll notice here that these two numbers follow the lottery ticket numbers. After (7)23 was last, and the next in the series is 39. It leads to the cutoff access code: 7-3-9.
If you now enter the number combination 7-3-9 into the window lock, it will release and you will get the cutoff. This weapon is especially useful against large and powerful enemies at close range. Thanks to the scatter, you can also hit multiple enemies close to each other. At close range, this weapon does a lot of damage, while at long range it does almost no damage.
Crossbow
If you arrive in Wateree village with Saga, you will walk down the main street towards the water where you will meet two Kalevala brothers on the right. Talk to them so they will eventually open a path behind you. Run north to the hunting lodge. In front of it, you will find a geocache with a crate. This crate is also locked with a code lock.
The solution to breaking this code lock can be found in the pieces of paper with numbers hanging on the right. Three of these pieces of paper contain crossbow bolts. The number of each bolt indicates the order of the three numbers. The number with one crossbow arrow is 5. The number with two crossbow arrows is 2, and the number with three crossbow arrows is 7.
So, the combination of numbers for the crossbow box is 5-2-7. If you enter the number combination 5-2-7 into the lock, it will open and you can get the crossbow from the box. You can also collect the crossbow bolts you just counted, so you’ll have ammunition right away.
Hunting Rifle
In the chapter “Return 5: Old Gods,” you’ll reach the retirement home west of Bright Falls. Hidden in the health center room of the complex is a rifle that you can take. But before you can do so, you’ll have to follow the storyline until you find the old rocker Thor inside the health center.
Once inside, you will have to enter the security room and enter the access code on your PC, which unlocks the doors of the building. So, you now have to find out the password to the PC, but how? Look around the room and look at the calendar with a few days circled on it. In the further information, you will read that it is about “the day after the new moon”. It means August 17, 2023. Accordingly, the PC code for the Wellness Center is 170823.
After you enter the code on the PC, all the doors in the building will be unlocked. But to get the rifle, you need to do something else: you can’t enter the workshop where the rifle is, because the door handle to the workshop is missing. So, first, you need to find the doorknob.
Go to the entrance and enter the front desk. The entrance is now accessible because the access code on the PC has unlocked the door. You will find the door handle in the drawer opposite the door. Collect it and return it to the workshop. Select the door handle and enter. You will then find a rifle to the right of the blue lockers on the opposite wall.
Pompom Shotgun
You can find this weapon in the chapter “Return 6: Erase”. Go to the Bright Falls police station. Enter the office of Sheriff Tim Breaker. The rifle is hanging in a display case on the wall to the left. This weapon is also protected by a code lock, the combination of which you will have to learn first.
Go to the sheriff’s desk and examine the books and the sheet of paper to the right of the monitor. The sheet of paper next to the books shows how the letters are numbered: I=9, J=0, K=1, etc. Now check the first letter of each of the three authors mentioned and assign the numbers corresponding to the key: Q=7, B=2, J=3. Now you assign these results to the order of the books.
So if you enter the numbers 7, 2, and 3 into the lock on the gun cabinet on the opposite wall, it will open and you can grab the pump action shotgun. It doesn’t do as much damage as the sawed-off shotgun, but it has more ammo and can be loaded faster.
Double Barrel Shotgun
The only firearm Alan can carry, other than the revolver he gets at the beginning of the game in the story, is a double-barreled shotgun. You can get it in Chapter “Beginning 5: Room 665”. In the story, you will reach the hotel through alleys and rooftops.
Go to the bar and use the lamp to change reality. Now the bar is open and you can see the food/drink menu. Through this, you will also learn the code to open the door to the hotel. Go to the bar and use the lamp again. The bar is closed again, but you are inside and can just grab the double-barrelled gun from the shelf.